Package and Sample Project of a Stardew Valley fishing minigame I wrote for Unity.
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Updated
Sep 29, 2021 - C#
Package and Sample Project of a Stardew Valley fishing minigame I wrote for Unity.
C# GUI for automated fishing in Final Fantasy XI.
An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.
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