A flappy-bird clone that uses raylib
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Updated
Aug 28, 2021 - C++
A flappy-bird clone that uses raylib
This repo is for learning and experiencing game development in Flutter with the Flame game engine by using the flame package whilst building the Flappy Bird game.
Classic FlappyBird implemented in C++ using SDL2
A clone of Flappy Bird game using Flutter.
Flappy Bird using Flutter and Flame Engine.
Solving Flappy Bird with RL.
Simple Windows game made with Simple and Fast Media Library as a home exercise in secondary school.
Two simple FlappyBird demonstrations written in C++
Repository for some games in C++ that I made many years ago while studying.
Clone of Flappy Bird using C++ and SFML graphics library
An implementation of the popular mobile game Flappy Bird, developed in C++ using the Windows API.
(Not proud of it. The codebase is ugly, found the course very poor.)
Training a Flappy Bird Agent using Neural-Evolution
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