Managed-Only C# Library for Decoding FMOD 5 sound banks (FSB or bank files)
-
Updated
Sep 2, 2023 - C#
Managed-Only C# Library for Decoding FMOD 5 sound banks (FSB or bank files)
Audio implementation tools for FMOD and Unity
Audio redesign for Unity's FPS Sample project using FMOD
A 2d road crossing game developed with OpenGL on C++
C++ Audio Engine which wraps the FMOD API. Dependencies included along with a preconfigured VS2019 Solution. Installation instructions included for adding the Audio Engine to other VS Projects.
1st Winner Game Project in GKM Amikom 2021
Game Project for Final Exam in 6th Semester
rhythm game algorhythm for unity engine using fmod
Proximity voice chat for Unity using FMOD, compatible with Netcode for GameObjects
1st Winner Game Project in GKM Amikom 2020
Generates code to allow invoking FMOD events with a strongly-typed syntax.
This is a small framework containing two way to integrate Fmod on your project. You can find more information following this link with the documentation of this project: https://docs.google.com/document/d/1aQfWd_yYIhjpqman78KDFuaMZv18HvGTEpsI5RlCZVc/edit?usp=sharing
Unity3D typing game
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
Collision Sound aims to be an easy and powerful way of adding sound to object collisions in Unity
Console TicTacToe with FMOD
Add a description, image, and links to the fmod topic page so that developers can more easily learn about it.
To associate your repository with the fmod topic, visit your repo's landing page and select "manage topics."