Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
-
Updated
Jan 23, 2022 - Rust
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
A game engine and a multiplayer server written in Rust.
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Add a description, image, and links to the game-networking topic page so that developers can more easily learn about it.
To associate your repository with the game-networking topic, visit your repo's landing page and select "manage topics."