[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
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Updated
Apr 3, 2024 - C++
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
A VR viewer for gaussian splatting models developped as native plugin for unity with the original CUDA rasterizer.
Code Notes (in Chinese) for 3D Gaussian Splatting
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
A 3d gaussian splatting renderer in C++ and OpenGL
Customizable Embodied Multi-modal Perturbations for SLAM Robustness Benchmarking
Implemented 3D Gaussian Splatting rendering in bgfx, added as a new example
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