Code for ProgrammingTIL WebGL Screencasts
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Updated
Apr 16, 2019 - JavaScript
Code for ProgrammingTIL WebGL Screencasts
In my leisure time, I have written some common cases of Cesium (such as model control, analysis, material, shader effect, etc.), and utilized ES6 for packaging with the aim of providing convenience for my friends' studies and work. If this is beneficial to you, please show your support by giving a star.
A repo for my THREE JS journey from Bruno Simon 🍔
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A 3D engine created from scratch in WebGL
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🔊¸¸♬·¯·♩¸¸♪·¯·♫¸¸A WebGL audio/reactive experiment, where rhythm and melody are computed in MIDI bands and redirected to a GLSL shader♬·¯·♩¸¸♪·¯·♫¸¸🔊
🎲 Ludum Dare 34 entry "The Days Of Christmas"
Repository for 100 Days of Shaders and Textures code
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This project is intended to showcase the knowledge gained in the Computer Graphics course. The technology used is javascript, HTML5 and webGL2.
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WebGL Canvas | GLSLX shader files and minified bundles that can be used as 3D animated backgrounds - Demo:
Code repository for my personal software engineering portfolio site. Built using React with minimalism in mind. A 3D page built with R3F and Drei includes a GLTF model, a custom-made GLSL shader, and live sites rendered inside an iframe.
A 2D Multiplayer Web Application Game Called BlackHole
GLSL Shader for a static planetary atmosphere. Visit https://michaeljfang.github.io/atmosphere-shader/ for a demo.
A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.
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