Project used to learn GPU Rendering and Multithreading through Unity3D's URP
-
Updated
Jan 12, 2024 - ShaderLab
Project used to learn GPU Rendering and Multithreading through Unity3D's URP
An attempt at improving Box Projected Reflections within unity.
Unity3D Game Graphics Code Snippets
Cheap shadowing for mobile/VR (Originally by ozlael)
A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
An implementation of the Sierpinski Gasket using Unity's GL class
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Real-time ray marching shaders in Unity
Cel-Shaded Render Pipeline: A custom Scriptable Render Pipeline for Unity that focuses on cel-shading instead of PBR
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
Add a description, image, and links to the graphics-programming topic page so that developers can more easily learn about it.
To associate your repository with the graphics-programming topic, visit your repo's landing page and select "manage topics."