hlsl
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This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
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Jan 15, 2017 - C#
Grupo MS - trabajo práctico de la asignatura electiva Técnicas de Gráficos por Computadora (TGC) en la carrera de Ingeniería en Sistemas de Información. Universidad Tecnológica Nacional, Facultad Regional Buenos Aires (UTN-FRBA).
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Feb 22, 2017 - C#
Visual Studio 2015 item template for HLSL WPF effects
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Mar 5, 2017 - C#
Unity Compute Shader Realtime Ray Tracing
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May 21, 2017 - C#
Conway's Game of Life in a Direct X compute shader, demoed in Unity 5
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Dec 24, 2017 - C#
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
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Oct 19, 2018 - C#
This project was an independent study of Shaders and HLSL. The scene transitions as a heavy snowstorm begins to cover the terrain and tree branches with fog and snow. The river begins to ice over as the temperature drops.
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Dec 13, 2018 - C#
Shader Playground Environment for creating and learning computer graphics through HLSL
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Jan 5, 2019 - C#
Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP
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Aug 31, 2019 - C#
gpu-ray-tracing-in-unity implements by three-eyed-games
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Jan 9, 2020 - C#
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Jan 19, 2020 - C#
Some examples with MonoGame and HLSL pixel shaders
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May 25, 2020 - C#
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