MeTACAST is a set of selection techniques for particle data in VR environment. Users can select a group of particles with natural and simple 6DOF point/stroke input.
-
Updated
Jul 12, 2024 - C#
MeTACAST is a set of selection techniques for particle data in VR environment. Users can select a group of particles with natural and simple 6DOF point/stroke input.
This repository contains Group 7 - QuickEV's AoL (Assurance of Learning) Final Project for COMP6100001 - Software Engineering and COMP6884001 - Agile Software Development courses.
Blockey es un gestor de contraseñas diseñado especialmente para usuarios mayores o con necesidades especiales
Design and Implementation of a Head-Eye Collaborative Object Manipulation Method in Virtual Reality.
Customizable system for displaying and inspecting brain structures, connections, and subsystems in VR
This project explores car infotainment control with gestural interfaces. Using Python neural networks and Unity, it interprets hand landmarks for intuitive control. With minimal data collection and high customizability, users can train the system with their gestures, ensuring a personalized and safe driving experience.
Game implementation project using Cellulo robots relying on HCI theory in C# language
.NET SDK for the Open Human Task DSL
A hotel management app made for Human-Computer Interaction class in WPF using XAML, C# and HTML-JS
[HCII 2021] Portable protocol for quickly developing HCI applications for social interactions based on the context through cause and effect.
Human-computer interaction project for organizing events with C# WPF, Material design, Entity Framework Core.
Virtual Reality Application implemented as part of my Master's degree thesis. Using: Oculus Rift DK2, Leap Motion, Unity 3D, Nvidia 3D Vision glasses, hand tracking, computer-human interaction Hands are an indispensable way for humans to interact with the environment in their daily lives. To incorporate the possibility that they can interact wit…
A simulation of bank managment system with UX/UI Design
An Unity game that extends the "Roll a Ball" example and makes use of Human-Computer Interaction techniques.
Demo of a new ticket machine for SL public transport.
An RPG-based language immersion game using the Pokemon Unity fan engine
To capture Process Downtime from any plant running OSISoft PI AF System. Allowing users to interact with Event frames and attach important information for further analysis.
AR remote control of an industrial plant using a digital twin.
VR game to study stress perception inspired by the game Beat Saber.
Source code for the prototype gesture-based animation system MagicalHands, published at UIST 2019.
Add a description, image, and links to the human-computer-interaction topic page so that developers can more easily learn about it.
To associate your repository with the human-computer-interaction topic, visit your repo's landing page and select "manage topics."