Indoor radio based ray-tracing with human blockage.
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Updated
Jun 17, 2024 - MATLAB
Indoor radio based ray-tracing with human blockage.
A Supervised VAE Based Gen Model for Human Motion
Evaluating Human Motion Generation Models
This repository contains two Gazebo plugins for simulation crowd motion: one is the classical Social Force Model and the other is the Headed Social Force Model, where also the orientation of each pedestrian is taken into account.
Human motion trajectory based on the minimum jerk principle and OpenSim model for the human upper limb
Code and dataset of human retargeting approach to transfer motion and appearance between monocular videos. Check the examples from our dataset with several paired actors and motions!
[CVPRW 2024] Official Implementation of "in2IN: Leveraging individual Information to Generate Human INteractions".
Repository using Transfer learning of Yolov8n-pose to obtain key points in pose estimation and time series generation for each video frame
Official code of [AAAI2024] Expressive Forecasting of 3D Whole-body Human Motions
[ECCV 2022] SAGA: Stochastic Whole-Body Grasping with Contact
Inverse kinematics with 3D human model SMPL
Implementation of Constructing Human Motion Manifold with Sequential Networks in PyTorch
Code for the ECCV'22 paper "Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos".
✨ [CVPR 2023] NeuralPCI: Spatio-temporal Neural Field for 3D Point Cloud Multi-frame Non-linear Interpolation
[CVPR 2024] Official Implementation of "Seamless Human Motion Composition with Blended Positional Encodings".
Forecasting Characteristic 3D Poses of Human Actions (CVPR'22) 🏃♂️
PyTorch implementation of our graph convolutional network (GCN) for human motion generation from music. Also with paired dance-music data for training!
[NeurIPS 2023] InsActor: Instruction-driven Physics-based Characters
[RSS 2024]: Expressive Whole-Body Control for Humanoid Robots
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