A strong chess engine made in c++
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Updated
Jul 19, 2024 - C++
A strong chess engine made in c++
Course work for SSU's CS480 which is a survey of techniques that simulate human intelligence.
Solve the Fifteen Puzzle optimally with IDA* using different heuristics.
Creating an "AI" using minimax algorithm to never lose at Connect4
Solving Game of 8 puzzle using differint AI search algorithms BFS, IDS, and A*. The purpose of this project is compare the time and space complexity for different search algorithms.
An AI playing Gomoku 15x15 using Negamax algorithm, NegaScout algorithm, Zobrist Hashing, Null Window written in C++
A UCI-compatible Chess Engine written in C++20 with an Android and WearOS Interface
A chess playing program written in C++, This will include some AI search algorithms and Game theory algorithms as it progresses.
Implementation of different graph algorithm using C++.
♟️ Ataxx [2 Player Console Game]
Solving the Rubik's Cube using three different search strategies including Iterative Deepening Search, A Star Search, Iterative Deepening A Star Search. The searches were compared in terms of: Number of nodes expanded and Optimality.
Artificial Intelligence I course mid-quarter project - autumn 2020
Algorithms Coded in C++ Language.
A UCI-compatible chess engine, capable of beating (most) human players.
Chess engine based on min-max algorithm, iterative deepening and transposition tables
Solving a brick puzzle with different search algorithms
First project developed for Artificial Intelligence class
This is an Artificial Intelligence project which solves the 8-Puzzle problem using different Artificial Intelligence algorithms techniques like Uninformed-BFS, Uninformed-Iterative Deepening, Informed-Greedy Best First, Informed-A* and Beyond Classical search-Steepest hill climbing.
A MinMax based Othello/Reversi AI for 8x8 & 10x10
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