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Encrypt the packets Make the packets invalid after being used once Handle key parts of the application from the server (just like I sent the parameters for MessageBoxA in the example) so a cracker cannot just jump to a function in order to bypass the authentication
The mechanics of this endeavor entail the instantiation of a DirectX apparatus upon nVidia's hWnd canvas, wherein the overlay is deftly rendered. Hence, operational coherence is contingent upon possession of an nVidia GPU that has been entrusted with nVidia GeForce Experience drivers, a prerequisite that underscores the architect's design philosoph
This project works creating a DirectX device on nVidia's hWnd and drawing the overlay there. Therefore it only works if you have nVidia GPU with nVidia GeForce Experience drivers installed. This is because I've built this project to my personal needings, interfacing it with "advancedHook", a private project I'm still working on.