3D Maze generation and visualisation using Unity 3D
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Updated
Oct 12, 2017 - C#
A maze is a type of puzzle involving a collection of paths, usually where a player has to find a route from start to finish.
A huge variety of algorithms exist for generating and solving mazes. These are not only fun to implement, but also are a good way to familiarise yourself with programming techniques, algorithms, and languages.
3D Maze generation and visualisation using Unity 3D
A C# maze generation program that creates a multi-branching maze using backtracking and breadth-first search.
Faramira Games is a collection of 2D games built as tutorials for learning game development. These are classic 2D games.
AI maze solving agent to find the shortest path using searching algorithms
The Ariadne application builds and solves a variety of maze puzzles. a) When running as a regular application (Ariadne.exe), you can control the maze layout, its shape, additional content etc. via a "Details" panel. b) The Ariadne.scr file can be installed as a screen saver.
Files from multple CS/EE College Courses at Univeristy of Evansville
A Maze Solver with Big Brain AI
Create, edit, solve and discover mazes using this WPF project.
University Graduation Project
Maze generator and solver with Kruskal algorithm (Sapnning Tree).
Maze Genrator And Solver
Maze Algorithm
Maze generation/solving/visualisation using .Net / WPF
A Breadth-First Search Text Maze Solver capable of retracing paths and printing colour-coded solutions
A simulation for a maze solving robot. Implemented in C# .NET WPF.
A Prim's maze generation algorithm and recursive backtracker implementation in C#.
Application/Use of the Trémaux Algorithm on a Unity 2D game to escape a maze.