Mesh deformation & blending in Unity
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Updated
Feb 20, 2024 - C#
Mesh deformation & blending in Unity
A Unity script that uses mesh deformation and coroutines to gradually deflate a tire in Unity over time with adjustable deflation amount and time, assigns the tire mesh at runtime and calls the deflate function automatically.
Sphere that deforms on colision.
A Simulation System for Physics-Based 3D Mesh Deformation
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
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