Console version of the pen and paper game Obstruction with the Minimax algorithm.
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Updated
Jun 18, 2021 - C
Console version of the pen and paper game Obstruction with the Minimax algorithm.
A terminal implementation of the game Quoridor with an engine
Reversi game using a minimax search with alpha beta pruning
Minimax based Chess engine. Kinda works lol.
Fall 2016 C Programming - A Gomoku AI based on Minimax Algorithm with Alpha-beta pruning | 基于极大极小值搜索 + Alpha-beta 剪枝的五子棋人工智障
tictactoe ai implementation using minimax with αβ-pruning
Implementation of a fast(-ish) approximate exponential function for negative powers, based on polynomial approximations of different orders. Inspired by https://www.researchgate.net/publication/272178514_Fast_Exponential_Computation_on_SIMD_Architectures.
Implementation of the classic Tic Tac Toe game in C. The game allows players to play against each other or against an AI opponent.
Minimax-based chess player in C, including GUI using SDL2 toolkit. Main exercise of "Programming Project" course at Tel Aviv University (B.Sc Computer Science) ♟
Server to play with the Reversi AI https://github.com/marcluque/Reversi-AI
This is a tic-tac-toe game with core game mechanics written in C and GUI written with the help of GTK3 library.
a simple reversi with low intelligence, sorry...
Tic Tac Toe game vs AI
Tic-Tac-Toe using Minimax/Alpha-Beta
TicTacToe game in C using minimax algorithm.
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