Codam's own fixed, functioning and open source alternative of the miniLibX. MLX42 is a simple cross-platform graphics library running on GLFW and OpenGL.
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Updated
Jun 9, 2024 - C
Codam's own fixed, functioning and open source alternative of the miniLibX. MLX42 is a simple cross-platform graphics library running on GLFW and OpenGL.
This project is a simple 2D game designed to make you use textures, sprites and some basic gameplay elements.
My fract-ol project for the 42 Cursus. A 42School graphical project to display the Mandelbrot Set, and the Julia Set, in its own graphical window. Built using 42 library, miniLibX. 105/100
2D game developed using MiniLibX, 42's graphics library.
cub3D is a program that creates a dynamic labyrinth experience using my own Ray-Caster, offering a first-person view with interactive controls and customizable textures.
My first RayTracer
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
One of the first graphical projects at 42 school, so_long introduces us to 2D programming by allowing us to create our first 2D game. Textures, sprites and tiles included.
Cub3D is a project that aims to create a 3D game using the raycasting technique.
42 campus project consisting of a 2D game. Mlx library for UI.
SoLong is a project that aims to create a simple 2D game using the minilibx library
This project is a very small 2D game. Its purpose is to make our work with textures, sprites, and some other very basic gameplay elements
Simple 2D game using the minilibx library and C.
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