3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing using Illumination Techniques
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Updated
Jun 25, 2024 - C++
3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing using Illumination Techniques
📖 Automate e-book conversion into illustrated images with local AI, simplifying the creative process from text extraction to stunning visuals.
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