Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
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Updated
May 28, 2016 - Rust
Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
Simulate N-body gravity on any metric space
An n-body sim written in Rust with wgpu.
Efficient n-body simulation using the barnes-hut algorithm
A simulation of the n-body problem in a web app.
A 3D sandbox for simulating planetary orbits made with Bevy
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