Real-Time Game Tycoon - A Computer Networks Project by Jan Fic
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Updated
Jan 16, 2021 - Java
Real-Time Game Tycoon - A Computer Networks Project by Jan Fic
Client-Server Chat Application over UDP
Parsing through Traceroute Analysis
Networks and Communication - Lecture notes and Project tasks for the course IK1203
A DNS server that accepts queries from clients, issues queries to other DNS servers in order to respond to client queries, and appends a special TXT record if an IP address belonds to an Amazon EC2 region.
This contains current and updated code of various projects
Manually implemented Alternating-Bit-Protokoll for UDP protocol to increase security for data transmission.
A simulation of the SSL handshake procedure at the application layer implemented in Java.
COMP3203 (2017) Final Network Project - Here for reference for students to learn & explore the codebase to better understand how to implement their own problem solving methods in relation to the language, networks, and the course. Check the .pdf file for a rundown on program functionality.
Implementation of Sliding Window Protocol
A Java implementation of a learning switch that optimally forwards packets based on link layer headers and a router that updates and forwards packets based on network layer headers.
A Java based network of routers using Dijkstra's Shortest Path and Socketio to forward packets.
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