Unity HTFramework, a rapid development framework of client to the unity.
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Updated
Jun 21, 2024 - C#
Unity HTFramework, a rapid development framework of client to the unity.
Object pool, event system, and audio queue for the Unity engine
Unity自带对象池API教程。
A unity object pool that works with any unity component.
Fast object pool for Unity
Design pattern code for C# and Unity project develop.
DEPRECATED - USE SEPARATE REPOSITORIES FOR EACH ASSET NOW
The Unity object pooling can load and cache all objects inherited from UnityEngine.Object, and can easily expand the loading method, such as loading objects from AssetBundle. And contains CommonPool to cache other type objects.
Object pooling system for Unity.
Modular Object-Pooling Solution for Unity
Library of scripts to help facilitate the creation of a pool of objects. Uses efficient data structures at its core.
Advance ObjectPooling system to pool multiple type of gamobject from single service.
Pool and reuse collections and other object types to minimize memory allocation/garbage collection.
A Unity example using Zenject (DI), object pool with factory pattern and runtime settings with ScriptableObjects
A simple tool for working with a pool of objects for Unity
A generic, concurrent, portable and flexible Object Pool for the .NET Framework.
Common Utility (exception handling, pooling object & flexible threading mechanism)
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