The School 42 .obj parsing/rendering project !
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Updated
Nov 21, 2019 - GLSL
The School 42 .obj parsing/rendering project !
My collection of shaders rendered using raymarching in glsl.
A basic GLSL shading framework for the Panda3D game engine, supporting physically-based rendering (PBR).
Physically based rendering for the Konstrukt engine.
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