A little experiment in parallel simulation and locality.
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Updated
Jun 11, 2017 - Java
A little experiment in parallel simulation and locality.
Simulation of a 2 dimensional cloud of space dust
Parallel Physics Engine
An old version of the Wand Swatters engine, but a better version is being worked on. This actually has gameplay though!
An example of the various coding paradigms frequently used to create platforming games.
Simple physics engine for polygons. Without circles yet. I will try to finish it soon
Collision detection and physics algorithm, by example. Coded in java.
To Learn JBox2D and try to create some 2D physics engine based effects for Android
Generic physics body editor for generating convex shapes
Simple GUI simulator using LibGDX
A very rudimentary particle-based physics engine.
Make your first 2D game(Browser/Android/IOS) using Phaser3
A project comprised of a 2D Java Physics Engine API and a Java GUI Application.
The final project for the CE812-7 (Spring Term): Physics-based Games module at the University of Essex
LibGDX 2D engine with new vector-based physics functions and a custom UI engine so you can focus on core mechanics.
Double pendulum simulated in Java, visualized with Processing.
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