Game engine built using the Entity–Component–System architecture.
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Updated
Dec 1, 2016 - C#
Game engine built using the Entity–Component–System architecture.
A simple physics engine, made from scratch for fun and educational purposes.
A simple 3d cube collision game built with Unity 3D. First try in game development after learning C#.
📦 Farseer Physics Engine from CodePlex. The Farseer Physics Engine is a 2D physics engine — https://farseerphysics.codeplex.com/
📐 Rube Goldberg game that challenges players to create contraptions that solve physics puzzles. Made for Oculus Rift & HTC Vive
Series of game engine features demonstrated in C#
A naive mechanical experiment simulator developed for UWP Platform, using MVVM architecture
A 2D Physics Library for Networked Games
A Physics Engine made for educational purposes.
A library for performing advanced physics calculations.
High performance 2D collision detection system with realistic physics responses.
MonoGame.Particles is a 2D particle system for MonoGame. It can be used as a normal particle engine but it also supports particles that use a physics system for collisions.
2D physics simulation for .NET
Cloth Sim Engine based on PBD physics
Elastic solid simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.
🧪 Studies and activities of the discipline of Physics Applied to Digital Games, using Unity
Kinematics is a simple 2D physics engine for games.
Car Driving Simulator Game Racer Eternity.
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