Application part of 3D pose-recording and replay using Unity ARFoundation
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Updated
Aug 19, 2019 - C#
Application part of 3D pose-recording and replay using Unity ARFoundation
This is an Unity project for human pose estimation on one VR player. The human pose estimation in only calculated via camera. There are no sensor data which form the body. Even the visible head movement is not controlled via VR headset tracker, but only from the AI model which gets the data from the camera.
Resources for SiTAR, a situated trajectory analysis system for AR which provides in-the-wild pose error estimates
This Unity package extends the functionality of the barracuda-inference-base package to perform 2D human pose estimation using PoseNet models.
Running on Unity3d 2021.3.5f1 for Windows, with CPU Processing, Using Plugin 0.10.0
Pose Estimation for Interactive Metaverse Fitness (Capstone Design 2022)
I trained a model using YOLOv8Pose with data containing specific coordinates for the upper body. The software outputs the real-time coordinates of the user's image from a webcam and displays a message.
Multiple-person pose detection in Unity Engine.
Capture motion using only a web camera and reflect the motion on a 3D model in Unity in real time
Realtime pose detection in Unity Engine with NatML.
Pose replication using Posenet
PoseNet Using Unity MLAgents Barracuda Engine
Full body pose estimation to be used with HMD (Quest2) built in Unity
HolisticMotionCapture is an application and package that can capture the motion of a person with only a monocular color camera and move the VRM avatar's pose, face, and hands.
Unity's privacy-preserving human-centric synthetic data generator
Use YOLOv8 in real-time, for object detection, instance segmentation, pose estimation and image classification, via ONNX Runtime.
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