Example of a Unity project with very basic scripting
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Updated
Feb 8, 2017 - C#
Example of a Unity project with very basic scripting
Unity3d Prefab Editor
Easy to use and modify in-game console, based on Unity's native UI system only.
Unity3D camera rig prefab for CNIB's CAVE VR setup (non-networked, 4 projectors attached to 1 machine)
Setup Unity and Visual Studio on Mac and PC. Use Unity's editor to position, rotate and scale game objects. Understand prefabs. Write very basic code, and use Unity's Console. http://gdev.tv/cu2github (REF: FS_CU2)
You can edit Prefab which could not be edited much unless you place it on Scene.
Arkanoid clone build as part of the Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)
This is an open source Unity pause menu created for the game New Horizons, and it's completely free because of how a pause menu is a core component of a game, while the unity asset store was lacking in such an asset (until this was released on the asset store).
A very simple template for a first person game made with Unity. Includes a player prefab with camera, movement script, and look script.
Unity Editor Extension for exporting unity package containing GameObject
A Unity3D package that helps to place prefabs easily.
A tutorial on how to use Simple Interface
Add a description, image, and links to the prefab topic page so that developers can more easily learn about it.
To associate your repository with the prefab topic, visit your repo's landing page and select "manage topics."