You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Unity-based ball game project. The game involves controlling a ball using a stick to navigate through various stages. The repository contains all the necessary scripts, assets, and configurations to run and build the game.
Implementation of Arcball which tackles the problem that the mouse is in 2D and the object is in 3D by picturing a sphere behind the screen that when clicked pinches the sphere and by dragging, the sphere is rotated around its center with all its associated objects
A procedural Terrain created using Perlin noise function in Unity Game Engine. A terrain also has the day and night cycle, and a cylindrical shaped companion that follows the player. Created Perlin noise function to make the terrain procedurally generated. Implement day and night cycle using Vector3 Struct in UnityEngine and create a RigidAI com…