Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
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Updated
Oct 30, 2024 - Python
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
This is the official repo for the implementation of Free-MOVing Object Reconstruction and Pose Estimation with Virtual Camera.
[CVPR2022] Neural Rays for Occlusion-aware Image-based Rendering
Official implementation of "CompGS".
Code Release for "Bilateral Guided Radiance Field Processing"
official repo for the paper "SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images"
Code release for "ThermalNeRF: Thermal Radiance Fields"
[ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models (CVPR 2024)
[BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Point-NeRF: Point-based Neural Radiance Fields
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
[CVPR 2023] DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models
[CVPR 2023] Ref-NPR: Reference-Based Non-PhotoRealistic Radiance Fields
Official repository of "PVSeRF: Joint Pixel-, Voxel- and Surface-Aligned Radiance Field for Single-Image Novel View Synthesis", ACM MM 2022
Wall clock image dataset for NeRF
Inspired by NeRF(Ben Nildenhall, Pratul P. Srinivasan, Matthew Tancik, et al.), we purpose a new model that can contain several objects.
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