Implementation of papers in 100 lines of code.
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Updated
Aug 5, 2024 - Python
Implementation of papers in 100 lines of code.
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
Differentiable Surface Splatting
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
🚇 Render React components in placeholders that are placed somewhere else in the component tree.
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
List of awesome papers on Intrinsic Decomposition & Inverse Rendering
Differentiable RayTracing in Julia
This is the dataset and code release of the OpenRooms Dataset. For more information, please refer to our webpage below. Thanks a lot for your interest in our research!
Repo for the paper "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023)
[CVPR 2023 - Official] DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors
Official Pytorch implementation of PANDORA: Polarization-Aided Neural Decomposition of Radiance
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and normals, materials (BRDFs), and far-field illumination (environment map) of the scene.
Repository for the Objects With Lighting Dataset
Code for the SIGGRAPH Asia 2023 paper "Intrinsic Harmonization for Illumination-Aware Compositing"
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
Differentiable Point-based Inverse Rendering
Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
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