Implementation of own retracer from scratch: - built a renderer using ray tracing algorithms & optimized as well as organized the renderer.
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Updated
Feb 12, 2017 - C#
Implementation of own retracer from scratch: - built a renderer using ray tracing algorithms & optimized as well as organized the renderer.
Raytracing project in Unity for computer graphics graduate credit.
Spike is a C# .NET Core path tracer with multithreading and SIMD, including a bit of code to create abstract art.
A .net port of Sunflow
3D scan reconstruction tool for customized interactive on-skin sensors
ICE Client Server implementation of Sol-R Engine
A raytracer engine made in C#
Ray tracer in C# based on the work for the PBR book.
A C# implementation of the ray tracer described in The Ray Tracer Challenge book - https://pragprog.com/book/jbtracer/the-ray-tracer-challenge
A raytracer I built for my computer graphics class at FHNW
A software-based raytracer and scan-line renderer
Whitted Ray Tracer in Unity3D using compute shader
The Ray Tracer Challenge
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