A tiny ray tracer implementation based on Peter Shirley books
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Updated
Sep 29, 2018 - C++
A tiny ray tracer implementation based on Peter Shirley books
ray tracing studies
This is a Rendering Engine written in C++ and GLSL (using Shaders)
Simple raytracing engine in C (WIP). Based on "Ray Tracing in One Weekend" by Peter Shirley.
Rayray is a baby ray tracer written in C++.
A software raytracer written in rust
Yet Another Ray Tracer - Incredibly trivial multi-thread ray-tracer written in plain, understandable C++
A minimal Ray-Tracer written in C++. Renders triangulated OBJ models as TGA images. The only library dependency is GLM.
nimlang conversion of ray tracing in one weekend
the small raytracer project based on "Ray Tracing in One Weekend" using HIP
Rust implementation of "Ray Tracing In One Weekend" by Peter Shirley
Simple raytracer built following Peter Shirley's books for learning purposes
It's a crappy raytracer made in rust. Outputs in ppm which is pretty lame. Hopefully one day this will house the product of the sequel to this book
Rust port of the Raytracing in One Weekend series, with pictures
This is a project aimed to learn ray tracing from the book Ray Tracing in One Weekend.
Raytracer engine based on the Raytracing Series by Peter Shirley
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