A simple ray tracer written from scratch in C
-
Updated
Nov 2, 2019 - C
A simple ray tracer written from scratch in C
Implementation of Ray Tracing and Ray Marching written in C++ and GLSL
Progressive rendering/Voronoi diagram demo for the TI-84 Plus CE graphing calculator
Replay ninjis and render them into a video
A ray tracer implemented on CPU with Antialiasing, Blinn–Phong lighting model, Object shadows, Reflections of objects, Multithreaded render
Tiny Graphics Painter: small, fast and pretty graphics tessellation in C99.
Fork of my own SGE repository to experiment using GLSL for ray-tracing. Lots of hacking stuff together was involved.
An OpenGL program which can render objects given as ply files or it can simply render some objects from its object library such as Utah Teapot.
A rendering engine that implements Clustered Rendering in C++ and OpenGL
Minimalist retro rendering library.
Fractol is one of the 42 University (https://42.fr/) projects. The goal is to create a programm that displays diffrent fractals (https://nl.wikipedia.org/wiki/Fractal) from almost scratch
Drone project tasks in second and third year at FERI
Add a description, image, and links to the rendering topic page so that developers can more easily learn about it.
To associate your repository with the rendering topic, visit your repo's landing page and select "manage topics."