This repository stores useful code for animators, such as resetting to the characters bind pose, importing accessories, and exporting rigs to game engines.
-
Updated
Jun 11, 2024 - Python
This repository stores useful code for animators, such as resetting to the characters bind pose, importing accessories, and exporting rigs to game engines.
A blender addon to generate bones for a 3D mesh with the principal component analysis method
This is a simple maya rigging gui script to speed up some processes like fk and ik rigging and make creating controllers easier and other cool functions
Onigiri (お握り or 御握り), also known as omusubi (お結び), nigirimeshi (握り飯), or rice ball, is a Japanese food made from white rice formed into triangular or cylindrical shapes and often wrapped in nori. Rigging mesh in blender for second life or opensim
Generate Rigify armature and the metarig from VRM model
Skinning tool prototype ment to create a faster and non-destructive weight-painting workflow.
ZBEARs_Weight_Resetter_v_01_08
Modemation is a 3D graphics project that aims to facilitate the creation of assets used in game development, and short films.
Blender addon to swap vertices between user-selected vertex groups.
Apply Armature Scale This Blender addon implements a single operator. When applying scale to animated armatures, location in animation data needs to considered. After installation, "Apply Scale to Animated Armature" can be found in the Object > Apply menu.
ARA Rig Manager is a Blender add-on that helps with rigging and animation
A tool for Autodesk Maya that allows you to select joints and generate correctly positioned, constrained, and colour-coded NURBS controllers which are ready for animation.
Add a description, image, and links to the rigging topic page so that developers can more easily learn about it.
To associate your repository with the rigging topic, visit your repo's landing page and select "manage topics."