Rendergraph-based graphics engine written in C++ using DirectX12
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Updated
May 26, 2024 - C++
Rendergraph-based graphics engine written in C++ using DirectX12
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Unity Simple SSR - Screen Space Reflections post processing effect
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
An experimental real-time render engine
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
Minecraft Water Shader SSR with Optifine and Iris
Screen Space Reflection Renderer coded from scratch in C++
[Finished] Submission to XOR's Fluid rendering contest: An ocean surface renderer incl. wave spectra, Gerstner waves and screen-space reflections
2022 Spring Semester. Assignments and Project in the course.
Unity URP learning example
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