Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.
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Updated
Aug 29, 2019 - C#
Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.
📤 Data-driven shared variables approach using Unity scriptable objects
Editor utilities for quickly automating builds by utilizing Scriptable Objects
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
Editor tool to take a screenshot of what the camera is watching/rendering. You can create and load presets for the camera and the screenshot.
Unity's Scriptable Object with a unique ID
A tiny, hackable and secure package manager
Static and scriptable easing methods for Unity Engine.
Simple scene loading and management system for Unity Engine, implemented via scriptable objects
Simple Unity project demoing ScriptableObjects as Event sources that can be listened to
Creador de ScriptableObjects en Unity3D.
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A tool for Unity which creates events that are tied to scriptable objects.
A simple system that makes use of Scriptable Objects to connect different classes. This leads to a cleaner and more reusable code.
Gerencie arquivos e cache de forma segura em sua aplicação.
A Unity package for a scriptable-object-based-workflow similar to that of Ryan Hipple's (https://www.youtube.com/watch?v=raQ3iHhE_Kk)
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