scriptableobjects
Here are 38 public repositories matching this topic...
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
-
Updated
Sep 10, 2024 - C#
Unity script framework for creating sets of objects with complexly nested data mappable to the creation and alteration of various prefabs
-
Updated
Aug 26, 2024 - C#
A small block game based on the classic 1010 by Zynda
-
Updated
Jul 24, 2024 - ShaderLab
Simple ScriptableObject creation from the right-click menu.
-
Updated
Jul 14, 2024 - C#
Showcase of what I understand in Unity.
-
Updated
May 16, 2024 - C#
A Scriptable Object based id drawer which mimics enum behaviour prodiving flexibility for extending enum values without code recompilation.
-
Updated
May 1, 2024 - C#
Package for the Unity game engine containing implementation of the ScriptableObjects Architecture
-
Updated
Apr 29, 2024 - C#
Unity project for EyapLibrary - SceneManagement
-
Updated
Mar 19, 2024 - C#
A tool for Unity which creates events that are tied to scriptable objects.
-
Updated
Jan 14, 2024 - C#
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
-
Updated
Dec 21, 2023 - ShaderLab
-
Updated
Nov 27, 2023 - C#
FPS controller for Unity 2021.
-
Updated
Jun 21, 2024 - C#
Instructional fork of a source project from GDC on ScriptableObjects.
-
Updated
Jun 29, 2023 - C#
New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.
-
Updated
Feb 28, 2023 - C#
This is a sample project utilizing unity scriptable objects and unity editor scripting to allow developers to switch the branding of a white-label project.
-
Updated
Feb 2, 2023 - ShaderLab
-
Updated
Jan 15, 2023 - C#
A minimal demonstration of keeping a persistent, shared instance of a ScriptableObject in memory across multiple scenes when using Addressables in Unity 2021.2.
-
Updated
Dec 4, 2022 - ShaderLab
Allow to compose CSharp plain classes at ScriptableObject and use it with similar API as GameObject/Component
-
Updated
Nov 13, 2022 - C#
Improve this page
Add a description, image, and links to the scriptableobjects topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the scriptableobjects topic, visit your repo's landing page and select "manage topics."