A Simple 2D typing game based on UnityEngine
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Updated
Feb 21, 2018 - C#
A Simple 2D typing game based on UnityEngine
Basit ölçekli bir project tye uygulamasıdır.
a very basic contactbook console app
Another personal collection of algorithms. A combination of all previous JARVIS iterations
A student project done in late 2015 / early 2016. An attempt to write a program which will behave as a painter which paints according to user reaction (smile detection etc).
Testing for ASP.NET Core 2.1
Clean Architecture için .Net tarafından bir deneme çalışması. Her zaman ki gibi Amazon'dan getirttiğimi kitap önümde ben ekran başında kodlara bakıp kopylamadan yazıp ne anladığımı comment olarak bırakmaya çalıştım.
Haftasonu sıkılan .Net geliştiricisi için eğlencelik bir Web API kodlaması. Aslında temel amaç dependency injection mekanizmasını etkin bir şekilde kullanmak.
A RESTful API with ASP.NET Core 2.0
A self growth companion
.Net solution for website connectivity checker
Repository for learning C# and OOP programming,
Contains the source code of my almost all old projects that I developed during my high school and university education.
Bu repoda takip ettiğim web siteleri ve bloglardan bulduğum hafif ölçekteki öğretileri toplamayı planlıyorum. Maksat üşengeçlikten bakmadığım konuları çalışmak olsun.
Una mezcolanza de código aberrante, creada en el motor peor optimizado sobre la faz de la tierra.
Exploring N-dimensional latent spaces generated by neural variational autoencoders
A 2020 EvoCampus, EvoRPG projektnek az én végleges változatom. A projekt DEMO változatából indultam ki a fejlesztés folytatásához amiben még a csapat is részt vett de a többi változtatást én csináltam. Ennek a feladatnak a célja a C# tudásom mélyítés és a WPF technológia jobb megismerése önfejlesztés segítségével.
Here I sum up all my experiences during my course of Design Patterns - Structural Patterns Path
The project aims to design and implement an AI-driven antagonist system for cRPG games in Unity 3D. The focus is on tailoring enemy behaviors and abilities to various factors: the surrounding environment, situational contexts, the player's skill level, and the enemy's combat experience with the player or other foes.
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