OpenGL C++ Graphics Engine
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Updated
Jun 28, 2024 - C++
OpenGL C++ Graphics Engine
Sandbox game developed using C++ 14 & OpenGL 3.3 🕹
The demo generates and renders asteroids floating in space. The shape and the texture of the generated asteroids are procedurally generated. The space background is procedurally generated as well.
OpenCV library for shadow detection / removal ported to CMake from http://arma.sourceforge.net/shadows/
A set of educational subprojects for Vulkan learners
A more advanced Ray Tracer with pbr shading, bsdf, anti-aliasing and much more !
A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
A C++ program that will create 3D renders using the well-known raytracing algorithm technique.
Explore the intricacies of the recursive ray tracing algorithm in OpenGL. Users can opt between two programs: a basic recursive ray tracing demonstration and an enhanced version introducing shadows, providing a comprehensive look into ray tracing techniques.
C++ 3D Ray Tracer: Spheres and Triangles
A basic Ray Tracing algorithm.
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