Declarative Structured Concurrency for C#
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Updated
Jun 2, 2024 - C#
Declarative Structured Concurrency for C#
Event based networking solution for Unity
Standalone Signals & Slots Library
SignalFlow, a powerful library for managing and dispatching signals (events) within your .NET applications
Lightweight and easy to use signals library for Unity
❇ A typesafe, lightweight messaging system for Unity with UPM Support.
This is an implementation designed in C#. This implementation is able to mix two signals/vectors (A and B) in arbitrary proportions. This source code uses a novel mathematical model published in the journal Chaos. The model is called Spectral Forecast.
Ivan Ricart Borges - Using the Suprema API to synchronize all workers fingerprints with all biometric devices by creating .NET components to interact with the web platform. Use ActiveX technology to incorporate fingerprint register functionality in web environment.
library for routing signals using a graphical user interface
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