a language for making art using mathematics
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Updated
Sep 27, 2023 - C++
a language for making art using mathematics
Dear ImGui Addons Branch = plain unmodified dear imgui plus some extra addon.
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
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Signed Distance Function from triangle mesh.
GPU 3D SDF generator using DirectX 11 compute shader
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
SDF-based collision detection with MPM-based simulation
Text Renderer for your OpenGL Application. Lightweight, High performance and easy to use!
Rendering Complex Shape With Sphere Tracing
Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)
Large Volume Data Interaction Framework (LVDIF) is an open-source interaction framework for real-time interact with large volume data. It is integrated into Unity3D to benefit from interaction scenarios in game engine.
A C++ package for embedded boundary (EB) geometry generation.
A procedural node-based 3D modeler that uses raymarching to render the scenes
An implementation of the paper "Signed Lp-distance fields"
Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
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