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state-pattern

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Unity-Programming-Patterns

I don't know if it seems like a builder pattern, or a little bit of a state pattern, or a little chain of responsibility pattern... by the way, for me, it seems like a 'state builder'. It's a builder with a chain of classes with a method that operates over a state. Those classes are enqueued and then dequeued when it is executed.

  • Updated May 13, 2024
  • C#

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