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This is a sample of Netty server. The detail is I will open the server with Netty if client connected I will create the actor to communication for each client with a new connection and talk with client by Netty.
Real-time bouncing ball tracker using WebRTC for communication between a client and a server. The server generates a video stream of a bouncing ball while the client processes this video to track the ball's position. The detected position is then sent back to the server, where it calculates the accuracy of tracking.
Aplicação que mede o RTT (latência) da conexão até um endereço ip. Possui um cliente, que informa um endereço (escolhido pelo usuário) e uma porta a um servidor, que recebe a solicitação do cliente e a retorna. O cliente então mede a diferença de tempo entre o envio e o recebimento da solicitação em nanossegundos. Implementado em UDP E TCP.
Let's share with you a peer-to-peer chat software that we wrote based on Python and sockets, which we named P2P Chat. The software allows two computers to communicate in real time over the network, without the need for login, registration, or a central server. P2P Chat supports active mode (client) and passive mode (server)
An experiment on computer networks was conducted, which successfully completed the full three-way handshake and four-way handshake. It was implemented using unsafe Rust FFI and was also encapsulated in a simple manner