An openGL implementation of a procedural terrain interpolation algorithm
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Updated
May 28, 2022 - C++
An openGL implementation of a procedural terrain interpolation algorithm
A simple terrain engine using c++ and Diligent Graphics rendering engine
Procedural terrain generation using Perlin noise, OpenGL and GLUT
Inspired by LOTR's Mines of Moria: Dooria 🧙♂️! Dooria is dungeon puzzle game with randomly generated mazes of increasing difficulty. The generation uses depth-first-search to draw the maze. Made during the Brackeys 2024.1 Game Jam
Messing around with isometric rendering of tilemaps
an interactable procedurally generated landscape environment
Discrete Region Representation: An implicit and explicit representation for discrete features and feature combination. Useful for fast procedural modelling of diverse landscape, and more.
Sample Terrain Generator
openFrameworks app for terrain generation with Perlin noise.
Direct3D terrain generator that uses perlin noise and heightmaps
Hydraulic Erosion simulation example made in C++
DirectX 11 CPU-side implementation of various terrain generation algorithms
Repository of "Computer Animation Festival 2019" contribution during module "Einführung in die Computergrafik" at University of Bonn
A procedural terrain generator
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