Fast, header-only polygon triangulation
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Updated
Jan 21, 2024 - C
Fast, header-only polygon triangulation
DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tes…
Tiny Graphics Painter: small, fast and pretty graphics tessellation in C99.
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