text-rendering
Here are 9 public repositories matching this topic...
The OpenGL_Text_Rendering repository offers a highly optimized method for rendering text in OpenGL. By utilizing a font atlas and binding textures only once for an entire group of text, this approach significantly improves efficiency compared to rendering characters individually.
-
Updated
May 14, 2023 - C
Cross-platform library for displaying text using OpenGL (Created by Roman Podobedov)
-
Updated
Sep 20, 2019 - C
Simple and extended printing to PSP screen
-
Updated
Dec 17, 2022 - C
a python3 module for rasterising font glyphs into a texture atlas and kerning data and a C loader
-
Updated
Sep 27, 2022 - C
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
-
Updated
Oct 5, 2024 - C
Standalone text engine for iOS aimed to be free from platform limitations
-
Updated
Jun 14, 2023 - C
Standalone text engine for Android aimed to be free from platform limitations
-
Updated
Jun 17, 2023 - C
Improve this page
Add a description, image, and links to the text-rendering topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the text-rendering topic, visit your repo's landing page and select "manage topics."