A turn-based strategy game prototype.
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Updated
Jul 27, 2015 - C#
A genre of game where players take turns.
A turn-based strategy game prototype.
Card Games Engine using the Game Core Stack. Server core is developed on the client side and deployed on the Server. For physics-less authoritative server and multiplayer turn-base/real-time game. This was an experimental stack. We have matured the stack. Newer iteration can be found in other projects.
My first true Solo project, proof-of-concept Turn-based RPG
Final Fantasy Tactics Advance demo - basic movement
Based on Project Potential, this is intended to become a full fledged RPG. Fingers crossed!
Example implementation of an event-driven turn manager and message system in Unity3d (and other utilities) 👾🕹️🎲
3D Advance Wars tribute game made with Unity.
A Unity3d MVC implementation of a turn based game.
Implementation of the turn-based battle system of the classic Pokémon game
WIP: A turn-based roguelike game with GUI in C# using Nez on FNA
Online, multiplayer turn-based strategy game. Made with Unity and Firebase.
Strategy framework for Unity, with turn base, real time and mix mode.
For making turn based games on a grid like Chess and Fire Emblem
Turn-Based Networking Framework or TBNF for short is a minimalistic C# framework designed for turn-based games