Kero is a Source Engine game engine client implementation written in Go.
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Updated
May 21, 2024 - Go
Kero is a Source Engine game engine client implementation written in Go.
A custom Source Engine level editor written in Go
A Lexer and Parser for Valves Data Format (known as vdf) written in Go
Source Engine network client protocol implementation. Join Source Engine games as a real client
A Source Engine BSP Renderer written in Go.
Steam ID, VDF & API helpers
A Prometheus exporter for Steam game servers
Set of core utilities for Source Engine tool development, written in Go
Source engine filesystem manager
Implementation of Source RCON protocol
Go package for parsing Source Engine textures (.vtf)
GoRcon is an abstraction layer to map common rcon functionality from various games to a unified api (grpc/rest) while also providing local management functionality to make running game servers easier. This allows the use as a rcon connector for both client tools and cloud solutions like the PlayNet BanList.
The Go implementation of Valve's Master Server Query Protocol
Source engine KeyValue format parser (e.g. gameinfo.txt, vmt, vmf)
Golang package for parsing .vmt Valve Material files
Go package for parsing Source Engine StudioModel formats (.mdl, .vtx, .vvd, .phy)
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