A 3D falling-sand simulator using cellular automata
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Updated
Dec 8, 2023 - C#
A 3D falling-sand simulator using cellular automata
Based on the terrain engine of the old comanche game.
My implementation of the marching cube algorithm to meshify scalar fields in the Unity game engine
⛰️ Voxel Terrain Toolset: Editor, Noises & Generators, Converters and etc.
Implementation of Voxel procedural generation and Naive Surface-Net smoothing algorithm
Open-source voxel game base C# specification
Group Project
Make procedural voxel planets in unity
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
An awesome Voxel framework for Unity (Game Engine)
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
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