Affine Particle-in-Cell Water Simulation in 2D
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Updated
Jan 8, 2024 - C++
Affine Particle-in-Cell Water Simulation in 2D
Simple ocean/sea/water simulation | C++ OpenGL 4.1
PIC/FLIP/APIC fluid simulation
CRITERIA 1D is a one-dimensional agro-hydrological model. It includes soil water fluxes, crop development and crop water needs, a GIS interface (CRITERIA GEO) for geographical simulations and tools to manage crop and soil parameters. The software is written in C++ using Qt libraries, so cross-platform building is possible (Windows, Linux, MacOS)
Real-time 3D water surface generation and rendering using C++ and Vulkan
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
V semester Computer Graphics Project
3D water simulation using the pipe method
Coursework - Water surface visualization using OpenGL
(MAC) technique developed at Los Alamosfor solving fluid flow problems. The motions are calculated by using the complete Navier-Stokes equations, including all nonlinear terms.
Water Simulation, Collision Detection (SAT), PN Triangle, PN Quad Tessellation
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