Wolfenstein 3D ported to the PSP originally by Zack and Chilly Willy
-
Updated
Jul 15, 2017 - C
Wolfenstein 3D ported to the PSP originally by Zack and Chilly Willy
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
Ray Casting Engine on C (simple Wolfenstein 3D implementation) (project from school 42)
Building a game inspired by Wolfenstein 3D using MiniLibX library
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
my first fps game inspired by Wolfenstein
This is the "cub3D" project of the 42 School core curriculum. The goal was to create a raycaster in C (wolfenstein3D clone).
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever.
This project is inspired by the world-famous Wolfenstein 3D game
Este proyecto está inspirado en el mundialmente famoso juego Wolfenstein 3D, que fue el primer FPS de la historia. Al utilizar la biblioteca MLX42 y nuestro algoritmo de raycasting.
A repository about old school raycasting technology or "2.5D" used in games such as Wolfenstein 3D (matrix-based) or Doom (sector-based).
This is the last C project in e42 fundamentals cursus, and one of the most ambitious. The goal is replicate the revolutionary engine developed by John Carmack, that gave birth to a new gaming genre in 90's: the first person shooters.
A little ray casting 3d engine made with the help of ChatGPT
[ 42 project ] My version of Wolfenstein 3D.
Representação 3D em primeira pessoa de um labirinto usando raycasting, semelhante a Wolfenstein 3D (1992).
My first RayCaster with miniLibX
Wolfenstein 3D (MacOs) - My first RayCaster with miniLibX
Add a description, image, and links to the wolfenstein-3d topic page so that developers can more easily learn about it.
To associate your repository with the wolfenstein-3d topic, visit your repo's landing page and select "manage topics."