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Blender addon to parent objects to the nearest bone

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parentToNearestBone

Blender addon to parent objects to the nearest bone

Version: 1.0

Installation Instructions

  1. Download the addon using the green button and then download the .zip file or go to the release section.
  2. Install and activate the addon inside Blender 3+.
  3. Select one or more objects, and an Armature, with the Armature as the active object.
  4. Go to Object -> Parent -> Parent to nearest Bone.
  5. Enjoy!

Features

  • Parents objects based on the bone's center and the geometric center of each object to avoid errors.
  • Ensures no issues with "Y" joints. Please report if you find any.
  • Each object is parented to one (and only one) bone.

Usage Notes

  • Symmetrical Objects: For symmetrical parts like robot arms, ensure each arm is a different object. You can't parent one object for both arms if it has a mirror modifier; the addon will throw an error.
  • Mirror Modifiers: If you have objects with mirror modifiers, apply them (and separate objects) manually, or use Walter Palladino's "Apply Mirror and Separate" addon: Apply Mirror and Separate.

Disclaimer

While I am familiar in Python, I am not familiar with Blenders coding. This add-on is a revised edit of the original, which did not work in Blender 4 anymore.

Call for Help

If you encounter any issues or have improvements, please let me know!

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Blender addon to parent objects to the nearest bone

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